Finally an update on the Oculus Rift Kickstarter. The head mounted display that’s been… er… turning heads… has been teasing us with an upcoming Kickstarter campaign. The original plan was for it to go live in the middle of June but some exciting developments have happened since then. The Kickstarter was delayed due to these developments, but it’s actually been thanks to good news rather than bad — one bit of which is a lower price.
Posts Tagged ‘vr
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The Latest on Google Glass: Early Technical Details, Pre-order Units Made Available to I/O Attendees for $1500
Tags: ar, augmented reality, gadgets, glass explorer edition, google, google glass, google glass explorer edition, google glasses, google goggles, google project glass, pre-order, project glass, project glass explorer edition, technology, virtual reality, vr, wearable computing
Yesterday I showed you Google’s incredible live Glass demo where they took Project Glass on a skydiving adventure. Today I want to compile all of the Project Glass info that came out of Google I/O 2012 in one place. Below is the very latest info about Google Glass.
Oculus Rift Units to Arrive Earlier than Planned, “Really Big Names in the Game Industry” Getting Involved!
Tags: ar, augmented reality, augmented reality gaming, delay, field of view, fov, head mounted display, hmd, kickstarter, oculus, oculus rift, oculus rift kickstarter, oculusvr, palmer luckey, palmertech, virtual reality, virtual reality gaming, vr, vr gaming
The VR community seems to be holding its collective breath to see what impact the Oculus Rift head mounted display will have on the future of virtual reality gaming. Patiently folks are waiting for the Kickstarter funding round to start and I’ve learned today that it has been delayed two weeks. Don’t fret though; Palmer Luckery, the brains behind the project, says that the delay “is not actually bad news at all.”
Right now the Oculus Rift project is at the center of my attention. If you haven’t read up on it, see here. In short, I’m hoping that this is the first major step in bringing virtual reality to mainstream gaming. With that in mind, I wanted to point out the first glimpse of specs for the Oculus Rift as well as an official site made by Palmer Luckey (aka PalmerTech) who is responsible for the project.
I’m away from a full blown computer this weekend, so please excuse the brevity of this post. I’m writing from my phone because I wanted to share some brief but exciting information regarding the Oculus Rift that I wrote about the other day.
Continue reading ‘Oculus Rift HMD Kickstarter to Begin no Later than June 14th’
Tags: 90 degree fov, 90 degrees, doom bgf, field of view, fov, gadgets, games, gaming, head mounted display, hmd, hmds, id, john carmack, oculus, oculus rift, palmer, palmer luckey, palmertech, palmertech oculus rift, technology, video game, video games, virtual reality, virtual reality gaming, vr
While Sony’s HMZ-T1 and Silicon Micro Display’s ST1080 have made a major splash in the world of head mounted displays by bringing high resolution and (relatively) low cost products to market, a key issue still remains — field of view. Field of View (FoV) describes how much of your vision is taken up by a display. Increasing the FoV means that more of your vision is taken up by the display and this often leads to a much greater sense of immersion. Most of the HMDs available on the market have FoVs of 30 or 45 degress. This isn’t much different than sitting in front of an HDTV that’s across the room. However, over at the MTBS3D forum, user PalmerTech is working on a project to crowd-fund a head mounted display with an impressive (and immersive) 90 degree field of view though Kickstarter.
The Verge recently took a prototype version of the ‘Oculus Rift’ (as PalmerTech is calling it) for a test drive thanks to John Carmack (of Id fame) who has taken great interest in the project. Mainstream immersive virtual reality gaming is coming, and this might be the first big step.
I wrote a few months back that augmented reality needed to prove itself. While I still think this is the case, I’m happy to report that top minds are working on just that. Some genius folks from MIT have created ‘T(ether)’, an amazing system which allows a user to interact with an augmented reality world by reaching out and manipulating it with their hands.