One of the reasons why I’m so exciting about the Oculus Rift is that John Carmack, founder and technical director of Id Software, is demoing the unit to people within the gaming industry and is building full support for it into Doom 3 BGF which is due out later this year. CVG / PC Gamer has a great 3 part interview from E3 2012 with Carmack who has clearly done his homework on HMDs and is hoping to push them into mainstream gaming!
Posts Tagged ‘hmds
Tags: 90 degree fov, 90 degrees, doom bgf, field of view, fov, gadgets, games, gaming, head mounted display, hmd, hmds, id, john carmack, oculus, oculus rift, palmer, palmer luckey, palmertech, palmertech oculus rift, technology, video game, video games, virtual reality, virtual reality gaming, vr
While Sony’s HMZ-T1 and Silicon Micro Display’s ST1080 have made a major splash in the world of head mounted displays by bringing high resolution and (relatively) low cost products to market, a key issue still remains — field of view. Field of View (FoV) describes how much of your vision is taken up by a display. Increasing the FoV means that more of your vision is taken up by the display and this often leads to a much greater sense of immersion. Most of the HMDs available on the market have FoVs of 30 or 45 degress. This isn’t much different than sitting in front of an HDTV that’s across the room. However, over at the MTBS3D forum, user PalmerTech is working on a project to crowd-fund a head mounted display with an impressive (and immersive) 90 degree field of view though Kickstarter.
The Verge recently took a prototype version of the ‘Oculus Rift’ (as PalmerTech is calling it) for a test drive thanks to John Carmack (of Id fame) who has taken great interest in the project. Mainstream immersive virtual reality gaming is coming, and this might be the first big step.