Posts Tagged ‘fov

18
Jun
12

Oculus Rift Units to Arrive Earlier than Planned, “Really Big Names in the Game Industry” Getting Involved!

The VR community seems to be holding its collective breath to see what impact the Oculus Rift head mounted display will have on the future of virtual reality gaming. Patiently folks are waiting for the Kickstarter funding round to start and I’ve learned today that it has been delayed two weeks. Don’t fret though; Palmer Luckery, the brains behind the project, says that the delay “is not actually bad news at all.”

Continue reading ‘Oculus Rift Units to Arrive Earlier than Planned, “Really Big Names in the Game Industry” Getting Involved!’

30
May
12

Oculus Rift is an HMD with an Immersive 90-degree FoV, to Be Funded by Kickstater [video]

While Sony’s HMZ-T1 and Silicon Micro Display’s ST1080 have made a major splash in the world of head mounted displays by bringing high resolution and (relatively) low cost products to market, a key issue still remains — field of view. Field of View (FoV) describes how much of your vision is taken up by a display. Increasing the FoV means that more of your vision is taken up by the display and this often leads to a much greater sense of immersion. Most of the HMDs available on the market have FoVs of 30 or 45 degress. This isn’t much different than sitting in front of an HDTV that’s across the room. However, over at the MTBS3D forum, user PalmerTech is working on a project to crowd-fund a head mounted display with an impressive (and immersive) 90 degree field of view though Kickstarter.

The Verge recently took a prototype version of the ‘Oculus Rift’ (as PalmerTech is calling it) for a test drive thanks to John Carmack (of Id fame) who has taken great interest in the project. Mainstream immersive virtual reality gaming is coming, and this might be the first big step.

Continue reading ‘Oculus Rift is an HMD with an Immersive 90-degree FoV, to Be Funded by Kickstater ‘




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