Yesterday I showed you Google’s incredible live Glass demo where they took Project Glass on a skydiving adventure. Today I want to compile all of the Project Glass info that came out of Google I/O 2012 in one place. Below is the very latest info about Google Glass.
Posts Tagged ‘ar
The Latest on Google Glass: Early Technical Details, Pre-order Units Made Available to I/O Attendees for $1500
Tags: ar, augmented reality, gadgets, glass explorer edition, google, google glass, google glass explorer edition, google glasses, google goggles, google project glass, pre-order, project glass, project glass explorer edition, technology, virtual reality, vr, wearable computing
Oculus Rift Units to Arrive Earlier than Planned, “Really Big Names in the Game Industry” Getting Involved!
Tags: ar, augmented reality, augmented reality gaming, delay, field of view, fov, head mounted display, hmd, kickstarter, oculus, oculus rift, oculus rift kickstarter, oculusvr, palmer luckey, palmertech, virtual reality, virtual reality gaming, vr, vr gaming
The VR community seems to be holding its collective breath to see what impact the Oculus Rift head mounted display will have on the future of virtual reality gaming. Patiently folks are waiting for the Kickstarter funding round to start and I’ve learned today that it has been delayed two weeks. Don’t fret though; Palmer Luckery, the brains behind the project, says that the delay “is not actually bad news at all.”
I wrote a few months back that augmented reality needed to prove itself. While I still think this is the case, I’m happy to report that top minds are working on just that. Some genius folks from MIT have created ‘T(ether)’, an amazing system which allows a user to interact with an augmented reality world by reaching out and manipulating it with their hands.
Just a few weeks ago I wrote that augmented reality (AR) had yet to prove itself. It’s a neat idea, and we’ve seen so many concepts that look great in theory but have yet to be realized, or the all too familiar app which gives you a HUD when you hold your phone up that shows you where different points of interest are around you — these always turn out to be ultimately useless and nothing more than gimmicks.
But, that doesn’t mean that AR isn’t promising. In fact, I just saw perhaps one of the coolest real applications of augmented reality that I’ve seen to date. Have a look at this incredible AR sandbox that overlays topographical maps onto the sand, and even simulates liquids:
Big news for the VR world fresh from of one of the biggest names in gaming. In a post to his Valve-hosted blog, employee Michael Abrash says that since joining Valve hes begun working on augmented reality / wearable computer research. Abrash says that he’s long been fascinated by the topic of virtual reality — ever since reading the novel Snow Crash in 1994.
Valve, who has developed critically acclaimed gaming franchises such as Half-Life and Portal (not to mention the hugely popular Steam digital game distribution service), is one of the biggest names in gaming. That they are publicly admitting to doing R&D for wearable computing / augmented reality is a very encouraging step forward down the road to virtual reality. Abrash, like myself, is confident that wearable computing is a natural an inevitable evolution of human-computer interaction:
Last week Google announced it’s Project Glass concept, a head mounted display and AR software aimed toward making augmented reality a practicality for mainstream use. With a big announcement such as that, it didn’t take long for the parody videos to start rolling in. Here’s two great videos poking fun at Google Glass: