Archive for the 'Head Tracking' Category

04
Apr
12

Google Announces Project Glass, Wants to Bring Augmented Reality and Wearable Computing to the Masses [video]

Augmented reality just got a huge boost today thanks to Google who announced an experimental project that they’re calling ‘Glass’. Project Glass has apparently been in the works at Google[x] (Google’s experimental project group) for some time now. The project consists of a lightweight head mounted display which appears to be based on projection technology similar to that of Lumous’ Optical Engine Modules. But the hardware is only half the project, the other half is the software (Google hasn’t named it yet, but let’s call it Glass OS for now) which will power the HMD. I have to imagine that the Glass OS will be Android based, or even more likely, the HMD will link to an Android-powered phone and Glass OS will merely be an extension of the phone.

With Project Glass Google envisions an augmented reality setup that would allow you to check the weather, see your email, SMS, and other notifications, check your calendar, etc. all from a simple and intuitive interface that stays out of the way when you don’t need it. Google threw together a proof-of-concept video for Project Glass which you can see right here:

Continue reading ‘Google Announces Project Glass, Wants to Bring Augmented Reality and Wearable Computing to the Masses ‘

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18
Feb
12

Sony HMZ-T1 HMD + TrackIR 5 Camera = Headtracking Gameplay in World of Warcraft and Skyrim

It’s a shame that neither Sony’s HMZ-T1 or Silicon Micro Display’s ST1080 have integrated head tracking technology. HMD’s are great and all, but building in the ability to tack the movements of the user’s head opens up far more options for immersive gameplay. Even though it’s not built right in, that’s not going to stop intrepid DIYers and early adopters.

Continue reading ‘Sony HMZ-T1 HMD + TrackIR 5 Camera = Headtracking Gameplay in World of Warcraft and Skyrim’

17
Oct
11

Why Isn’t Nintendo Harnessing the Virtual Reality Capabilities of the Wii?!

Why Nintendo hasn’t embraced this is completely beyond me. Johnny Chung Lee, a human-computer interaction researcher, developed an ingenious head tracking system that works with the Wii — a system which has an install base of more than 80 million units. Lee’s setup allows the head of the player to be tracked, which means that the system can adjust the images on the screen to the movement of the player, creating a portal into a virtual world (skip ahead to 2:45 if you want to bypass the explanation and see it in action):

Continue reading ‘Why Isn’t Nintendo Harnessing the Virtual Reality Capabilities of the Wii?!’




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